Classification

This is piracy. This is PvP. This is griefing.

Not every attack is piracy and not every unwanted PvP is griefing. Context and behaviour make the difference. This page is the yardstick we let ourselves be measured by.

Piracy

Piracy means: another player is attacked or threatened to gain a gameplay or economic advantage.

SituationVerdict
Intercept a hauler and demand cargoPiracy: Piracy
Disable a ship and steal its cargoPiracy: Piracy
Demand a ransomPiracy: Piracy
Raid a miner to take resourcesPiracy: Piracy
Attack a salvage ship to take over the haulPiracy: Piracy
Watch a trade route and intercept haulersPiracy: Piracy
Organise a blockade to control tradePiracy: Piracy
Destroy a ship after it refusesBorderline: Can be legitimate piracy
Attack escorts to get at the targetPiracy: Piracy

Communication is desirable but not automatically a requirement for something to count as piracy. What matters can be loot, control or economic gain.

PvP

PvP at first means nothing more than player versus player. PvP needs no economic reason.

SituationVerdict
Two players in a dogfightPvP: PvP
Bounty hunter hunts a criminal playerPvP: PvP
Player defends their crewPvP: PvP
Organisations fight over territoryPvP: PvP
Player attacks a known rivalPvP: PvP
Players fight over an event objectivePvP: PvP
Escort against piratesPvP: PvP
Spontaneous fight in spacePvP: PvP
Revenge kill after a previous fightBorderline: PvP, as long as it does not turn into targeted harassment

PvP does not have to be fun for the victim to be legitimate gameplay. “I did not want PvP” does not automatically mean “the other player griefed me”.

Griefing

Here the purpose shifts: it is no longer primarily about profit, cargo, bounty, event, conflict or gameplay, but about deliberately and repeatedly spoiling or preventing someone else's play.

SituationVerdict
Repeatedly seek out and kill the same player on purposeBorderline: Possible griefing
Attack the same player again right after every respawnGriefing: Griefing
Follow a player across serversGriefing: Highly problematic
Locate and disrupt a streamer using their streamGriefing: Stream sniping, griefing
Pad rammingGriefing: Griefing, rule violation
Use exploits to kill playersGriefing: Griefing, exploit abuse
Keep a player from playing for hoursGriefing: Griefing
Permanently block spawn points on purposeBorderline: Problematic
Permanently pursue a player out of personal dislikeGriefing: Harassment

Griefing has no goal inside the game. The target is the person behind the screen.

Borderline cases

  1. Destroyed without communication

    With a recognisable goal of cargo or loot, more likely piracy; as a single fight, more likely PvP. Not automatically griefing.

  2. Ransom paid, destroyed anyway

    Can still be criminal gameplay. It becomes more problematic with deliberate deception plus persistent pursuit.

  3. The same player, repeatedly

    If the victim returns to the fight themselves, more likely PvP. If the attacker keeps seeking them out despite attempts to evade, borderline to griefing.

  4. Spawn camping

    Short-term area control in a fight can be PvP. Permanently preventing play can be griefing.

  5. Station blockade

    Controlling a route with a gameplay goal can be piracy. Blocking everything just so others cannot play heads towards griefing.

The simple test

QuestionHint
Is there a gameplay reason?Cargo, money, bounty, event, control, defence: more likely piracy or PvP.
Is one specific person being targeted?If so, look closer.
Does it happen repeatedly?Once is usually PvP or piracy; persistently against the same person: borderline.
Can the victim escape?If the attacker still deliberately pursues: heading towards griefing or harassment.
Is the only purpose to annoy someone?Profit: piracy. Fight: PvP. Preventing play: griefing.

Concrete Star Citizen scenarios

SituationVerdict
Pull a C2 out of quantum and take the cargoPiracy: Piracy
Pull a C2 out of quantum and destroy it without taking anythingPvP: PvP, not automatically griefing
Keep hunting the same C2 player across serversGriefing: Probably griefing or harassment
Raid a Prospector and demand a share of the loadPiracy: Piracy
Attack every miner you findPvP: PvP, criminal gameplay
Destroy only the same known player every dayGriefing: Griefing, harassment
Fight pirates who are blocking a routePvP: PvP
Kill the escort to get at the haulerPiracy and PvP: Piracy and PvP
Permanently keep all players at a station from playingBorderline: Borderline to griefing

In short

PiracyI want something from you.
Cargo, money, control, loot.
PvPI want to fight you.
Conflict, bounty, defence, rivalry.
GriefingI want you to stop being able to play.
Targeted harassment, pursuit, exploits, permanently preventing play.
BorderlineAn action can be gameplay.
But frequency, intent or behaviour make it problematic.

An attack is not griefing just because the victim did not want it. What matters is whether it is intended PvP or criminal gameplay, or whether someone deliberately and repeatedly tries to keep another player from playing.

The concrete assessment of individual cases ultimately lies with CIG, based on context and evidence. There is no simple rule like “no profit equals griefing” or “repeated killing equals griefing”.

What of this is official rule, and what is interpretation

Officially prohibited by the Roberts Space Industries Rules of Conduct: stream sniping, pad ramming and using bugs or exploits to grief or continually harass others, as well as cheats, exploits and game modifications for an unfair advantage. CIG explicitly states that this list is only an example and not all-inclusive, and that penalties from warnings up to account suspension are issued at its discretion. Reports go through a support ticket with evidence such as screenshots, videos and the time of the incident; each case is reviewed individually.

Everything else on this page, the classification of spawn camping, cross-server pursuit, revenge kills, ransom fraud and the situation tables, is our reading of those rules and of the game's mechanics, not a quote from CIG. It matches the spirit of the rules (repeated, targeted harassment is the core), but the judgement in an individual case is CIG's.

Checked on 15 September 2026.